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Chinese club AG.AL wins 2026 Esports World Cup as Macron hands over the trophy, 25 years after China’s first esports gold_我的网站

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Photo:Courtesy of AG.AL
    Photo: Courtesy of AG.ALThe 2026 Esports World Cup (EWC) concluded in Paris on Sunday local time, with Chinese esports club AG.AL (under Chengdu AG Esports Club) claiming the overall club championship. It became the first Chinese club to win the title since the tournament's launch, with French President Emmanuel Macron presenting the championship trophy.
AG.AL's victory was not decided until the final stage of the competition. In the last event, Trackmania, French player Gwen held his nerve under pressure to claim the title, helping AG.AL overtake Saudi Arabian club Team Falcons in the standings and secure the overall championship.
This victory reflects a new trend in global esports competition: competition among top clubs is no longer determined solely by one popular game or a single star player, but by a club's overall capabilities in multi-title strategy, talent development and global operations.
For AG, the title was not just a last-minute breakthrough, but the result of a global strategy that had been developed over years.
"Although the tournament itself lasted only around two months, we had been preparing for it for more than two years," Chen Longsheng (EDDY), AG.AL VP&COO, told the Global Times on Monday. He said AG began expanding its overseas esports operations around the EWC in 2024, selecting promising players from around the world and now covering more than 20 esports titles.
This multi-title strategy is also closely linked to EWC's unique competition format. Unlike traditional esports tournaments that often focus on a single major game, EWC adopts a club-based ranking system covering multiple titles, including Honor of Kings, CrossFire, and Trackmania. AG.AL competed in more than 10 events, accumulating points across different competitions before completing its comeback in the final stage, according to AG.
Chen said the format has also changed how clubs evaluate the value of different esports titles.
"From our perspective, there is no absolute distinction between major and minor titles. As long as players in a game have the ability and passion, they can help the club earn valuable points," he said.
He noted that titles such as Tekken and Trackmania may have smaller audiences compared with some mainstream esports games, but outstanding players in these fields can still become important contributors to a club's championship ambitions because they offer the same opportunity to earn crucial points.
Under this new competitive environment, esports clubs are also shifting from building teams around a single title toward developing more diverse talent systems.
However, for an esports club competing on the global stage, finding the right players is only the first step. Building a stable team among players from different countries and regions, while ensuring smooth operations at international tournaments, also tests a club's management capabilities.
"Cross-border operations involve challenges including language communication, contract arrangements, legal regulations, and player support," Chen said. "Different countries have different legal environments and salary systems, and coordinating all of these issues is actually very complicated." 
According to AG, during this year's EWC, staff members followed the teams throughout the process, from players' arrival in Paris, to training arrangements, communication with tournament organizers, post-match interviews and their departure.
"Fans see the players on stage, but behind them there are many operations staff ensuring that the entire team runs smoothly," Chen said.
AG's own development journey also reflects the changes that have taken place in China's esports industry over the past two decades.
In 2001, AG's predecessor won the StarCraft title at the World Cyber Games (WCG) Grand Finals, earning China's first world-level esports gold medal. Twenty-five years later, AG once again reached the top of an international competition. But the way esports is contested has changed dramatically - from battles centered around individual games to competition among global clubs based on talent, operations, and broader ecosystems.
"Over the past two decades, Chinese esports have gradually moved beyond the era when success depended mainly on individual players or a single game title, and developed into a more mature ecosystem involving clubs, professional leagues, content creation, commercial partnerships, and international exchanges," Shanghai-based esports commentator Natto told the Global Times on Monday.
According to Natto, the growing international presence of Chinese esports clubs also reflects a broader change in how the industry views overseas markets.
"Going global is not only about sending teams abroad to compete," Natto said. "It also means understanding different audiences, building communication channels and allowing more people to see the diversity of Chinese esports."
。      重庆8月24日电(陈媛)“万顺场储气库和复兴油田两大项目是深埋在忠县地下的‘宝藏’,我们形象地称之为‘争气加油’。”24日,重庆市政府新闻办举行新闻发布会,重庆市忠县县委书记徐海波在会上表示,“十五五”期间,两大项目双向赋能,共同撑起忠县能源产业的“四梁八柱”。  万顺场储气库设计总库容70亿立方米,工作气量接近38亿立方米,紧邻川气东送和忠武线这些国家骨干管网,西可接盆地气源,东能送华中华东。投产后,它将深度嵌入“全国能源一张网”,是国家天然气调峰保供的“地下大粮仓”。  复兴油田是四川盆地油气勘探的历史性突破,一举改写了重庆“无油”的历史,也打开了我国陆相页岩油开发的新格局。  “十五五”期间,忠县立足服务国家能源安全大局,加快推进“一库一基地”建设,两大项目将从三个方面为忠县经济高质量发展装上“新引擎”。

二 |   强经济、增活力。项目全部投产后,每年可带来约50亿元产值、4.5亿元税收,直接拉动固定资产投资,催生一大批就业岗位,实实在在增加群众收入。  延链条、聚产业。忠县深化与长寿等化工园区的对接合作,探索共建飞地园区,构建“资源在忠、加工在外、利益共享”机制,向上延伸勘探研发,向下拓展精深加工,带动能源装备、技术服务配套产业集聚,向着500亿级能源产业集群目标迈进。  提能级、升位势。随着“一库一基地”建成投用,忠县将从一座三峡库区城市,转变为服务全国能源保供的国家级油气储运枢纽节点,深度嵌入国家能源安全总体布局。“一座地下储气库、一个页岩油基地,正在重新标定忠县在全国能源版图中的战略坐标。”徐海波说。  为保障两大项目顺利建成投用,忠县成立工作专班,由县级领导和企业负责人共同担任组长,实行问题清单化、调度常态化,统筹做好土地供给、道路交通、水电管网等要素保障,让项目建设少等待、少绕行。  “开发不以牺牲生态为代价,发展不以安全换取速度。”徐海波谈到,忠县严格落实安全生产、生态环保各项要求,把安全规范贯穿于钻井、开采、储气全流程,实现“地下挖宝藏、地上保青山”,走出一条生态优先、绿色发展的新路子。

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